using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using SpaceShooter.GameObjects;

namespace SpaceShooter
{
    public interface IGameScreen
    {
        void Initialize();
        void LoadContent();
        void UnloadContent();
        void Render(GameTime gameTime);
        void Update(GameTime gametime);

        ICamera DefaultCamera { get; }
        Game Game { get; }
        GameField GameField { get; }
    }
}
